public class chessPaintInstruction { private int startRow = 0, startColumn = 0, rowCells = 0, columnCells = 0; public chessPaintInstruction () { } public chessPaintInstruction (int firstRow, int firstColumn) { calculateRedrawCells (firstRow, firstColumn); } public chessPaintInstruction (int startRow, int startColumn, int numCells) { this.startRow = startRow; this.startColumn = startColumn; rowCells = numCells; columnCells = numCells; } private void calculateRedrawCells (int firstRow, int firstColumn) { if (firstRow == 0) { this.startRow = firstRow; } else { this.startRow = firstRow - 1; } if (firstColumn == 0) { this.startColumn = firstColumn; } else { this.startColumn = firstColumn - 1; } if (firstRow <= 5) { rowCells = 3; } else { rowCells = 8 - startRow; } if (firstColumn <= 5) { columnCells = 3; } else { columnCells = 8 - startColumn; } } public void setMatrix (int firstRow, int firstColumn) { calculateRedrawCells(firstRow, firstColumn); } public void setMatrix (int startRow, int startColumn, int numCells) { this.startRow = startRow; this.startColumn = startColumn; rowCells = numCells; columnCells = numCells; } public int getStartRow () { return startRow; } public int getStartColumn () { return startColumn; } public int getRowCells () { return rowCells; } public int getColumnCells () { return columnCells; } }